Gamified Practices That Improve Real Problem Solving
In 2024, Dr. Farzana Zahid Sahito and Dr. Zahid Hussain Sahito examined how game design in STEM instruction changed student learning. Their study sampled 120 students in grades 9–12 across three urban public high schools in Pakistan. The findings showed clear gains in critical thinking and practical problem solving. The research found that thoughtful gamification […]
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